Studio CD Projket Red is not going to even think about having to release The Witcher: 3 Wild Hunt on the current generation of consoles, which is nice I want this game console to buy . According to the developers, it took too much time, and the result turned out to be quite mediocre.
"We expect from the next generation AAA games. The Witcher 3 is too big, her world more than in Skyrim. When you consider all the things that we plan to add to the game, how to run it on a current generation simply no, "said Martin Ivinskij, the head of the Studio. – To create a version for PS3 and Xbox 360 would have had to spend a couple of years, and the result would leave far from the best. We will not go for it. We clearly say that we will only work with the nekstgenom.
Meanwhile, Ivinskij called the PC "uninterrupted nekstgenom", referring to the fact that personal computers are always ready for more, than the console. Red head CD Projket also expressed confidence that many other developers will face a choice, and those who decided to publish games immediately for two generations of consoles, only harmed by most users.
Company Prpjekt CD RED officially announced that the game The Witcher: 3 Wild Hunt will not be any protection against copying. According to the Studio, no DRM system does not guarantee 100% protection, but merely creates additional difficulties for honest players.
The Witcher: 3 Wild Hunt will offer gamers a seamless world, which is 20% more than the gaming world and in Skyrim 30 times more than the second part of the Witcher's " ". There will be no loading screens, but will be able to quickly move around the map. Heavily redesigned battle system is currently undergoing intensive testing. To date there are already 96 Geralt fighting moves (in the second part there were 20). Now the game will not be divided into chapters, and the story would be complete by comparing nintendo.
CD Projekt RED, the creators of The Witcher series games, confirmed in an interview with Kotaku that anticipated The Witcher: 3 Wild Hunt will not use copy protection. Developers have admitted that saw no reason to splurge on a draconian DRM protection, because at some point the game will still be on torrent trackers.
"We get rid of all the DRM, The Witcher game designer Mas′ež Žžesnik 3. If someone wants to hack the game and lay it on torrents, they still do sooner or later. "
"That of course is very bad," chimed the Director Adam Badovski. But here there is little we can do. Our goal is to give the players the best gaming experience, and an inconvenient little DRM protection like this will help. "